
These are all “general pool” mods that can drop from engrams or token turn-ins. In my case, I have almost all the dexterity and scavenger mods, but I still have work to do on the loaders, ammo finders and targeting mods. So I might have Hive Armaments, but since I don’t have the permanent unlock version as I haven’t gone back to farm it, it is not showing up here.įor me, this list is pretty invaluable as it’s painting a clear picture of what I’m still looking for. This mod is permanent.It does not count that you have the mods if you have a consumable, armor 1.0 version of that mod.

Upon upgrading, they'll be prompted to select another mod to attach. The 'mod lock' rule still applies if players mod a piece of rare gear and then upgrade it to Epic.

As long as a mod can be used interchangeably, players can equip any unlocked mods to any weapon or piece of armor. Players can add new mods to their weapons and armor when crafting in Outriders. Finally, Tier 3 armor mods vary between general and class-specific. On the other hand, Tier 2 armor mods can be used interchangeably. ALL Tier 1 armor mods are class-specific. Fans of Ghost of Tsushima: Legends know exactly how hard these decisions can be.Īll classes can use weapon mods across all three tiers.

Once they change one, the other becomes locked. When modding Epic and Legendary gear, players can only mod one of the two available slots. Keep in mind Legendary items have specific mods attach to them that can't be found elsewhere in the game. The rarer the item, the better the mods attached thus, the better mods can be unlocked. These mods usually boost different class skills like the Trickster's Hunt the Prey skill. Unlock more mods in Outriders by dismantling weapons and armor with that particular mod.
